#ifndef VERTEXFORMAT_H
#define VERTEXFORMAT_H

#include "d3dUtil.h"

struct MeshVertex
{
	MeshVertex(){}
	MeshVertex(float x,  float y,  float z,
		float nx, float ny, float nz,
		float u,  float v)
		: pos(x,y,z), normal(nx,ny,nz){}

	D3DXVECTOR3 pos;
	D3DXVECTOR3 normal;
};

#endif